| Date | Topic | Reading | Lecture Notes | |
|---|---|---|---|---|
| 1/19 | Introduction: What is a good game? | None | Lecture01 | |
| 1/24-1/26 | Game Design Methodology | Fullerton: Chs. 1,6; Schell: Chs. 1-2; Hunicke, et al.; Bogost: Chs. 1-2, Ebert; Santiago | Lecture02 Lecture03 | |
| 1/31-2/2 | Mechanics and Physical Prototyping | Fullerton: Chs. (2),(3),7,14; Schell: Chs. (3),(4),5,6; Bogost: Chs. 3-4 | Lecture04 | |
| 2/7 -/9 | Digital Prototyping and Playtesting | Fullerton: Chs. 8-9; Schell: Chs. 7,(8),(9),(10),11; Bogost: Chs. 5-6 | Lecture05 | |
| 2/14-2/16 | Storytelling and Game Play | Stirling; Wardrip-Fruin; LeBlanc; Jenkins; Bogost: Chs. 7-8 | ||
| 2/21-2/23 | Design of Narrative Games | Fullerton: Ch. 4; Schell: Chs. (12), (13), (14), 15, 16; Bogost: Chs. 9-10 | Lecture 06 | |
| 2/28-3/1 | Role Playing Games and Quests | Bogost: Chs. 11-12 | ||
| 3/6 -/8 | ||||
| 3/13-3/15 | ||||
| 3/20-3/22 | Design for Critical Play | Flanagan, Chs. 1, 7, 8, TED Video; Bogost: Chs. 13-14 | Lecture 07 | |
| 3/27-3/29 | Screening Narrative Games | TBA; Bogost: Chs. 15-16 | ||
| 4/3-4/5 | Screening Narrative Games | Squires Chs. 1, 2; Bogost: Chs. 17-18 | ||
| 4/10-4/12 | Screening Narrative Games | Squires Chs. 5; Bogost: Chs. 19-20 | ||
| 4/17-4/19 | Screening Critical Games | Fullerton: Chs. (5), 10, 11; Schell Chs. 17-20; Bogost: Conclusion | ||
| 4/24-4/26 | Unity Demo | None | ||
| 5/1 | Discuss Final Projects | None | ||