Schedule (MEDS/CMPU-389, Spring 2012, Section 52)

Date Topic Reading Lecture Notes
1/19 Introduction: What is a good game? None Lecture01
1/24-1/26 Game Design Methodology Fullerton: Chs. 1,6; Schell: Chs. 1-2; Hunicke, et al.; Bogost: Chs. 1-2, Ebert; SantiagoLecture02 Lecture03
1/31-2/2 Mechanics and Physical PrototypingFullerton: Chs. (2),(3),7,14; Schell: Chs. (3),(4),5,6; Bogost: Chs. 3-4 Lecture04
2/7 -/9 Digital Prototyping and PlaytestingFullerton: Chs. 8-9; Schell: Chs. 7,(8),(9),(10),11; Bogost: Chs. 5-6Lecture05
2/14-2/16 Storytelling and Game Play Stirling; Wardrip-Fruin; LeBlanc; Jenkins; Bogost: Chs. 7-8
2/21-2/23 Design of Narrative Games Fullerton: Ch. 4; Schell: Chs. (12), (13), (14), 15, 16; Bogost: Chs. 9-10Lecture 06
2/28-3/1 Role Playing Games and Quests Bogost: Chs. 11-12
3/6 -/8
3/13-3/15
3/20-3/22 Design for Critical Play Flanagan, Chs. 1, 7, 8, TED Video; Bogost: Chs. 13-14Lecture 07
3/27-3/29 Screening Narrative Games TBA; Bogost: Chs. 15-16
4/3-4/5 Screening Narrative Games Squires Chs. 1, 2; Bogost: Chs. 17-18
4/10-4/12 Screening Narrative Games Squires Chs. 5; Bogost: Chs. 19-20
4/17-4/19 Screening Critical Games Fullerton: Chs. (5), 10, 11; Schell Chs. 17-20; Bogost: Conclusion
4/24-4/26 Unity DemoNone
5/1 Discuss Final Projects None




courses/cs389-201201/schedule.txt · Last modified: 2012/05/01 13:16 by thellman
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