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- assign5
- ur game. Be sure to follow the Design Recipe for each function you develop. I've given you a head-star... tand the code (all steps of the Design Recipe for each function) before attempting exercise 221. Each exercise will be completed in the corresponding ''.rkt''... s your creativity, and * how closely you follow each step of the design recipe for the functions you w
- assign2
- cat, the happiness gauge will be decreasing with each tick of the clock, unless the user presses the up... across the empty scene, wrapping around when it reached the right edge, continuing forever. The state o... te created a happiness gauge that diminished with each tick of the clock---unless you made the cat happi
- assign3
- moves many balls around the scene simultaneously, each one bouncing off all four walls of the scene. I'v... ent. \\ Be sure to follow the Design Recipe for each function you develop. \\ \\ ---- ===== Submitti
- assign4
- a list of numbers * Be sure to write tests for each function as you go, before you move on to the fun... ront of, in between, and following the numbers in each list: * (list '(1 2 3) '(2 1 3) '(2 3 1))
- assign1
- wo of the overlay functions from the 2htdp/image teachpack, and you can look up examples of how to use t